//
// AUTOGENERATED, DO NOT EDIT
//
#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_HPP__
#error "Invalid usage"
#endif

// generated by parser_cl.py
#define clCreateFromGLBuffer clCreateFromGLBuffer_
#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_
#define clCreateFromGLTexture clCreateFromGLTexture_
#define clCreateFromGLTexture2D clCreateFromGLTexture2D_
#define clCreateFromGLTexture3D clCreateFromGLTexture3D_
#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_
#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_
#define clGetGLContextInfoKHR clGetGLContextInfoKHR_
#define clGetGLObjectInfo clGetGLObjectInfo_
#define clGetGLTextureInfo clGetGLTextureInfo_

#if defined __APPLE__
#include <OpenCL/cl_gl.h>
#else
#include <CL/cl_gl.h>
#endif

// generated by parser_cl.py
#undef clCreateFromGLBuffer
#define clCreateFromGLBuffer clCreateFromGLBuffer_pfn
#undef clCreateFromGLRenderbuffer
#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_pfn
#undef clCreateFromGLTexture
#define clCreateFromGLTexture clCreateFromGLTexture_pfn
#undef clCreateFromGLTexture2D
#define clCreateFromGLTexture2D clCreateFromGLTexture2D_pfn
#undef clCreateFromGLTexture3D
#define clCreateFromGLTexture3D clCreateFromGLTexture3D_pfn
#undef clEnqueueAcquireGLObjects
#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_pfn
#undef clEnqueueReleaseGLObjects
#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_pfn
#undef clGetGLContextInfoKHR
#define clGetGLContextInfoKHR clGetGLContextInfoKHR_pfn
#undef clGetGLObjectInfo
#define clGetGLObjectInfo clGetGLObjectInfo_pfn
#undef clGetGLTextureInfo
#define clGetGLTextureInfo clGetGLTextureInfo_pfn

// generated by parser_cl.py
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLBuffer)(cl_context, cl_mem_flags, cl_GLuint, int*);
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLRenderbuffer)(cl_context, cl_mem_flags, cl_GLuint, cl_int*);
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLTexture)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*);
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLTexture2D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*);
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLTexture3D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clEnqueueAcquireGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clEnqueueReleaseGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clGetGLContextInfoKHR)(const cl_context_properties*, cl_gl_context_info, size_t, void*, size_t*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clGetGLObjectInfo)(cl_mem, cl_gl_object_type*, cl_GLuint*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clGetGLTextureInfo)(cl_mem, cl_gl_texture_info, size_t, void*, size_t*);
